Training

Training and Skills Calculations in Tibia

Each of these individuals were of importance in their days, shaping the world as we know it. They all deserve their moment of glory, and the attention that comes with it. This work will be dedicated to these Legendary Figures of Tibia.

General information

* What is counted is not how many hours you train, but how many hits you give or receive.
* Training in Rookgard is wasted, if you are planning on going on to main, as non-vocation characters gain skills like a sorcerer…slowest of all.

Close combat/shielding

* At least one hit of every 30 must do some damage.
* Only two opponents are counted for shielding each round.
* Knights and paladins gain shielding the quickest. Druids are quicker than sorcerers and non-vocation characters.
* Only one shield is counted.
* A shield in your “arrow space” is not counted.
* Every Poff, Bloodhit AND Armorhit is counted for shielding.
* Most training addicts prefer monsters that don’t run away when injured, like rootworms or minotaurs.
* Use as bad a weapon as possible, while still injuring the monsters, to make them last longer.

Distance fighting

* There is a difference between hits/armorhits and poffs/misses in distance-fighting. The hits are counted twice on your distance counter and the poffs are only counted once.
* This means that there is NO fixed value for a distance-advance and calculations are impossible.
* The to-hit chance of thrown weapons is much lower than the ones of shot projectiles, so projectile weapons give faster advances.

In the ages after Daraman, the pharaohs of Ankrahmun adopted the prophet’s idea of ascension, and changed it to their own liking. The pharaoh now claims to be a god, and everybody that follows him will eventually receive ascension. A life of meditation and simplicity is in their eyes unnecessary. Their raped version of Daraman’s teachings is a thorn in the eye of many honest priests, who are enraged by the corrupt lifestyle of Ankrahmun’s rulers.

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